Harvard GSD - VIS2475 - Spring’25
Jury of 2025
Diandra Lasrado
Diandra Anne Lasrado is a veteran of Bioware, Blizzard, Riot Games, Carbine, Activision, Aniplex, and more. Diandra has been a lead narrative designer, senior narrative designer, and senior editor. She’s worked on World of Warcraft, League of Legends, Wildstar, Diablo, and more. She has mentored a number of young developers and lectured at Harvard’s Graduate School of Design. She lives in LA.
Brian Kindregan
Brian Kindregan is also a veteran of Bioware and Blizzard but also Epic Games, Ubisoft, Netease, and Tencent. Brian has been a creative director, a narrative director, a lead writer, and a senior writer. In a previous life, he was a storyboard artist and animator in the film business and directed two seasons of a CG television series. He’s also taught at a number of universities and lectured on game narrative at Harvard’s Graduate School of Design.
https://briankindregan.com
Kyle May
Kyle May is an Architect and architecture, writer and editor. His work spans residential, cultural, and commercial projects, often characterised by material clarity, conceptual rigour, and a sharp engagement with context. In addition to his built work, May is a key figure in architectural publishing—he is the co-founder and editor-in-chief of CLOG, a publication that critically examines single architectural topics from multiple perspectives. Kyle's practice bridges design, theory, and media, reflecting a contemporary architectural voice that is both deeply thoughtful and unapologetically forward-looking. He lives in NYC.
https://kylemayarchitect.com/
Abbas Saleh
Abbas began his creative journey inspired by his father, studying archaeology, architecture, and apprenticing as a goldsmith.
He later specialised in 3D design and sculpture, bridging digital modelling with real-world fabrication of complex forms.
His work ranges from candelabra for Saint Stephen’s Cathedral to handbags for Beyoncé and sneakers for Adidas.
Based in Vienna-Austria, he runs a full-production studio capable of everything from wax casting to intricate sculptural prototyping.
https://saleh-design.com
Gio Nakpil
Growing up in Manila, Giovanni Nakpil was deeply inspired by the magic of science fiction and horror films. After studying Computer Graphics in Toronto, his multidisciplinary career took him across North America—from Maryland and Texas to California and Washington. As a digital model supervisor at Industrial Light & Magic, Giovanni contributed to the creation of key creatures in blockbuster films such as Star Trek and The Avengers. He later transitioned into the gaming industry at the Valve Corporation and the tech industry at Meta where he helped push the creation of VR with Oculus. Today, Giovanni works at Adobe as a Senior Creative 3D Evangelist and Community Advocate, where he connects with artists around the world and lives his dream of creating with cutting-edge digital tools.
https://www.artstation.com/gionakpil